EAPES Whitepaper
  • EAPES Whitepaper
  • 1️⃣Introduction
    • About EAPES
    • Why MultiversX & Solana?
    • Bridging the Digital and Physical Worlds
  • 2️⃣Framework for a Virtual Economy
    • Virtual Identity
    • Virtual Assets
    • Virtual Currency
    • Virtual Society & Entertainment
    • Virtual 3D Worlds
    • Virtual HUBS
      • Virtual Marketplace HUBS
      • Virtual Business HUBS
      • Virtual Innovation HUBS
  • 3️⃣EAPES Island
    • Master Plan
    • EAPES Island Zones
      • Residential Coastal Zones
      • Residential Inland Zones
      • Commercial Zones
      • HUB Zones
        • Business HUB
        • Retail HUB
        • Design HUB
        • "Other Worlds" HUB
    • Digital Asset Ownership
      • Preorder and Redemption Process
      • 3D EAPES
      • Real Estate
      • Houses and Businesses
      • Upgrade Skins and Customization
      • Project Owned Assets
      • Custom EAPES
    • Economy & Commerce
    • Gameplay
    • Social & Entertainment
    • Technology
  • 4️⃣Project Initiatives
    • Digital Platforms
    • Community
    • Prime Community
    • EAPES Lore
    • Raffles
    • EAPES Launchpad
    • Merch Store
    • EAPES Governance
    • EAPES Creator Studios
  • 5️⃣EAPES Tokens
    • Tokenomics
      • Banana Points & Halvings
      • Banana Points Exchange Program (BPEP)
      • Token Burn System (TBS)
      • Staking Pools
    • Utility
      • Earn
      • Spend
      • Buy
  • 6️⃣Summary
  • 7️⃣Links & Resources
  • 8️⃣Disclaimer
  • 🔶3D EAPES Launch
    • 3D Preorder SFT Releases
      • Release 1A - Sold Out
        • Release 1B
      • Upcoming Releases
    • 3D SFT Redemption
    • 3D Lower Body Guide
      • Find Your Bottoms Form
      • 3D Lower Bodies
  • 🔹Roadmap
    • 2024
  • 🔹EAPES Litepaper
Powered by GitBook
On this page
  1. Framework for a Virtual Economy
  2. Virtual HUBS

Virtual Innovation HUBS

Framework for a Virtual Economy

PreviousVirtual Business HUBSNextEAPES Island

Last updated 2 months ago

Digital worlds have catalyzed the emergence of technology incubators and innovation hubs exclusively dedicated to digital realms, encompassing technologies such as virtual reality (VR), augmented reality (AR), artificial intelligence (AI), and often extending across multiple blockchain networks. The convergence of these technologies underscores the importance of design and innovation hubs that provide essential resources, mentorship, and networking opportunities for developers and entrepreneurs.​

These hubs play a pivotal role in fostering an environment conducive to digital world innovations, promoting collaboration and creativity. Each of these technologies is poised to significantly influence the future landscape of the virtual economy, with their interactions being more synergistic than competitive. Innovation hubs serve as foundational frameworks for the emergence of digital worlds, facilitating the utilization of these technologies in secure and immersive manners.​

EAPES Creator Studios aims to leverage design and innovation hubs with tangible real-world connections in AR, VR, and AI. This expansion of blockchain compatibility, products, and services offers a distinct and enjoyable experience for the EAPES Community and beyond, constituting a unique, profitable, and sustainable endeavor for the EAPES project.​

Market Outlook:

  • Augmented and Virtual Reality (AR/VR): The AR and VR market generated revenue of approximately $59.76 billion in 2024 and is expected to witness a CAGR of 22.0% during 2025–2030, reaching $200.87 billion by 2030. ​

  • Artificial Intelligence (AI): The global AI market size was estimated at $196.63 billion in 2023 and is projected to grow at a CAGR of 36.6% from 2024 to 2030, reaching $1,811.75 billion by 2030. ​

These projections highlight the extensive potential of AI tools and applications, which are anticipated to experience exponential growth in the coming years.

2️⃣
psmarketresearch.com
marketsandmarkets.com+2grandviewresearch.com+2grandviewresearch.com+2