EAPES Whitepaper
  • EAPES Whitepaper
  • 1️⃣Introduction
    • About EAPES
    • Why MultiversX & Solana?
    • Bridging the Digital and Physical Worlds
  • 2️⃣Framework for a Virtual Economy
    • Virtual Identity
    • Virtual Assets
    • Virtual Currency
    • Virtual Society & Entertainment
    • Virtual 3D Worlds
    • Virtual HUBS
      • Virtual Marketplace HUBS
      • Virtual Business HUBS
      • Virtual Innovation HUBS
  • 3️⃣EAPES Island
    • Master Plan
    • EAPES Island Zones
      • Residential Coastal Zones
      • Residential Inland Zones
      • Commercial Zones
      • HUB Zones
        • Business HUB
        • Retail HUB
        • Design HUB
        • "Other Worlds" HUB
    • Digital Asset Ownership
      • Preorder and Redemption Process
      • 3D EAPES
      • Real Estate
      • Houses and Businesses
      • Upgrade Skins and Customization
      • Project Owned Assets
      • Custom EAPES
    • Economy & Commerce
    • Gameplay
    • Social & Entertainment
    • Technology
  • 4️⃣Project Initiatives
    • Digital Platforms
    • Community
    • Prime Community
    • EAPES Lore
    • Raffles
    • EAPES Launchpad
    • Merch Store
    • EAPES Governance
    • EAPES Creator Studios
  • 5️⃣EAPES Tokens
    • Tokenomics
      • Banana Points & Halvings
      • Banana Points Exchange Program (BPEP)
      • Token Burn System (TBS)
      • Staking Pools
    • Utility
      • Earn
      • Spend
      • Buy
  • 6️⃣Summary
  • 7️⃣Links & Resources
  • 8️⃣Disclaimer
  • 🔶3D EAPES Launch
    • 3D Preorder SFT Releases
      • Release 1A - Sold Out
        • Release 1B
      • Upcoming Releases
    • 3D SFT Redemption
    • 3D Lower Body Guide
      • Find Your Bottoms Form
      • 3D Lower Bodies
  • 🔹Roadmap
    • 2024
  • 🔹EAPES Litepaper
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  1. Framework for a Virtual Economy
  2. Virtual HUBS

Virtual Business HUBS

Framework for a Virtual Economy

PreviousVirtual Marketplace HUBSNextVirtual Innovation HUBS

Last updated 2 months ago

The Virtual Business HUBS within EAPES ISLAND are poised to revolutionize the digital economy by offering immersive environments that enhance remote work, education, and advertising experiences. These HUBS provide businesses and educational institutions with innovative platforms for real-time data streaming, interactive engagements, and virtual training, eliminating the need for physical presence in traditional office settings.​

Market Projections:

  • Digital Workplace: The global digital workplace market was valued at approximately $48.81 billion in 2024 and is projected to grow at a CAGR of 22.8%, reaching $166.27 billion by 2030. ​

  • Online Education: The online education market is expected to expand from $388.804 billion in 2025 to $564.785 billion by 2030, reflecting a CAGR of 7.75%. ​

  • Metaverse Workplace: The metaverse workplace sector is anticipated to experience significant growth, with projections indicating a market volume of $27.7 billion by 2030, driven by a CAGR of 34.75%. ​

  • Digital Advertising in Virtual Worlds: The advertising sector within digital worlds is forecasted to surge from $1.6 million to a $7.5 billion global market by 2030, representing substantial growth.​

These projections underscore the immense potential for growth in virtual business environments, positioning EAPES ISLAND as a pivotal platform in the evolving digital economy.

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grandviewresearch.com
knowledge-sourcing.com+1researchandmarkets.com+1
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