Virtual Business HUBS
Framework for a Virtual Economy
The onset of the COVID-19 pandemic precipitated widespread adoption of e-learning and remote work systems and platforms by numerous companies and educational institutions, necessitated by global restrictions on work and travel. Digital worlds such as EAPES Islands present an avenue for real-time data streaming and support for interactive engagements, alongside the provision of virtual training opportunities for employees and students alike.
Businesses stand to leverage this technology to provide customers and clients with immersive experiences, settings, and applications. The incorporation of virtual worlds promises enhanced efficiency and effectiveness in delivering tailored services to users, without the need for physical presence within traditional office environments.
Businesses are just scratching the surface of the immense benefits provided by digital worlds. Workplaces, including offices, meetings, and presentations, constitute a rapidly growing sector, currently valued at a modest $4.1 billion market but projected to skyrocket to $27.7 billion by 2030, marking an impressive growth of 575.61%. Similarly, the education sector, currently valued at $2 billion, is expected to undergo significant expansion to $24.7 billion by 2030, reflecting a remarkable growth of 1135%. These sectors demonstrate tremendous potential for explosive growth within a short timeframe.
Moreover, due to the increasing number of users engaging in digital worlds, the advertising sector is poised for exponential growth. It is forecasted to surge from a $1.6 million USD market to a $7.5 billion USD global market by 2030. This represents a substantial growth of 368.75%, which is anticipated to continue beyond 2030.
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